This is the actual list I print out when I do a DBZ character. As I do the stuff I put a check mark next to it to say it's done. I also make notes to say what key presses and also which anim numbers and state numbers used. In the Special moves section I add in the extra moves and the game key presses and then later make notes on them like above too. I didn't make this list though until after Cell Genesis and it was in March when I did Captain Ginyu. A list of stuff makes it much easier to keep track of what you've done and what you need to do. Just erase this talk stuff at the top and use the list as a guideline (add and subtract as you want). I usually do the air anims after the run forward and run backward anims. Powerup anims at the same time as the exhusted anims. Throw anims last. Most of the rest I do in the order of the list below. Character Name: 9000 - Portraits 190 - Intro 0 - Stand 11 - Crouch 20 - Walk 40,0 - Jump Start & Land 41,0 - Jump Straight Up 41,1 - Jump Forward 41,2 - Jump Top 41,3 - Jump Backward 100 - Run Forward 105 - Run Backward 170 - Lose (use 11,0 or the crouch anim) or as you wish 181 - Win 120 - Guard Stand 121 - Guard Crouch 720 - Exhausted 5000 - Light Hurt 5010 - Heavy Hurt 5020 - Hurt Crouch 5030 - Hurt Stand Heavy 5040 - KO & Recover (anim 11) 5060 - ? 5070 - ? 210 - Kick Stand (b) 410 - Trip (D,b) 610 - Kick Air (U,b) 200 - Punch (a) 400 - Crouch Punch (D,a) 600 - Punch Air (U,a) 415 - Kick 2 (close kick) (y) 425 - Punch 2 (close punch) (x) 1000 - Animations for character shooting fireball (F,B,a) 1001 - the fireball itself 1010 - Fireball explode clouds 900 - Throw (non-sb1) 300 - Power up (non-sb1) Fly code extra animations 3 - Air Stand 15 - Air Crouch 23 - Air Walk Forward 24 - Air Walk Backward 50 - Air Jump Start 51 - Air Jump Straight Up 52 - Air Jump Forward 53 - Air Jump Backward 57 - Air Jump Land 747 - Ground to Air Special Moves: