Knockdown sound code Add to bottom of .cns file after [Statedef -2] entry. If there is no [Statedef -2] entry then just make one by adding just [Statedef -2] as a new line and nothing more. The value = 3,10 change to the sound number used in the character's .snd file. At one time instead of GetHitVar(fall) I used the trigger = stateno = 5110 (the state where the character is on their back but able to get back up). GetHitVar(fall) makes it closer to the original games though since the sound happens when they get hit instead of when they hit the ground. Added note: the varset is there for multiple hit moves which would cause the sound to get messed up if not used. [State -2] type = PlaySnd trigger1 = var(9) = 0 trigger1 = GetHitVar(fall) = 1 trigger1 = GetHitVar(hitcount) < 2 trigger1 = time = 0 trigger1 = alive = 1 value = 3,10 [State -2] type = varset trigger1 = GetHitVar(fall) = 1 trigger1 = time = 1 trigger1 = alive = 1 var(9) = 1 [State -2] type = varset trigger1 = stateno < 5000 trigger1 = time = 1 trigger1 = alive = 1 var(9) = 0