Landing on the ground sound effects Add to bottom of .cns file after [Statedef -2] entry. If there is no [Statedef -2] entry then just make one by adding just [Statedef -2] as a new line and nothing more. The value = 3,9 change to the sound number used in the character's .snd file for the landing on the ground sound. [State -2, 2] type = PlaySnd trigger1 = time = 1 trigger1 = stateno = 52 value = 3,9