Lose by KO sound Add to bottom of .cns file after [Statedef -2] entry. If there is no [Statedef -2] entry then just make one by adding just [Statedef -2] as a new line and nothing more. The value = 3,11 change to the sound number used in the character's .snd file. Make the sound in the sound file using a sound program that does echoes. I use Cool Edit and generate 4 seconds silence after the knockdown sound then I add the echo and mark the continue echo checkbox. It usually takes 5 or 6 tries to get the sound spacing so it sounds good enough. By doing it this way instead of MUGEN's built in KO echo, I can get the echo sounding like I want it to instead of a pause between short sounds and bunched together on large sounds. Added note: the varset is there for multiple hit moves which would cause the sound to get messed up if not used. The var will get reset next round so no need to reset var(10) to zero again. [State -2] type = PlaySnd trigger1 = LoseKO trigger1 = time = 1 trigger1 = var(10) = 0 value = 3,11 [State -2] type = varset trigger1 = LoseKO trigger1 = time = 1 var(10) = 1