Top of the .cns file (Things to play with...) As you open the .cns file many times you'll notice all these numbers at the top of the file. These are the constants that MUGEN uses and can be altered to make all kinds of things happen. You can make the character zip across the screen when walking, jump way high into the air, shrink down to midget size (imagine midget Psycho Shredder coming at you), etc. What the values do is explained in the comment lines (after the semi-colon [;]). There is and oddity when scaling that needs to be mentioned though: When setting the xscale and yscale values you also need to change the proj.doscale line from equalling zero to equalling one (proj.doscale = 1). Otherwise the fireballs and such may be too big or too small. Another problem arises if the person uses an offset on the projectile then the offset may make the projectile appear out of place. To correct this do the following: Do a search for the word offset using your word processor. BIG HUGE NOTE ALSO... The offset type coding was picked up from a post on Mugen Dev Forum by Chon Wang SN with thanks to VIB (http://pub24.ezboard.com/fmugendevforumfrm10.showMessage?topicID=47.topic) Please give them credit in your docs if you use this coding in your characters. if xscale = .93 and yscale = .93 and offset = 9, -50 then change to the following: offset = (floor(9 * .93)), (floor(-50 * .93)) Note: you can substitute ceil for floor if you wish. Change other offsets as possibly needed.