Win, Lose, Draw, Intro stuff... There are many variations that you may want to try out for the Win, Lose, Draw, or Intro animations. You can use MUGEN's random trigger to make random states with these codes also. MUGEN's default lose state is 170, Draw Game is 175, win state is 180 or 181, and intro is 190 or 191. You can use the default states to send MUGEN to another state (like 171 from state 170). You can also use WinKO, LoseKO, Draw as triggers in the default states to send MUGEN to another different anim. Try to keep Lose and Draw anims between 170 and 179, Win anims between 180 and 189, and intros between 190 and 199 (why lose and draw together? Because most don't want to see a loser so you get more room there hahaha). This stuff isn't too difficult and is best learned by experimentation anyway but as an example (if random is less than or equal to 333 then it will go to state 171, if random is greater than 333 but less than or equal to 667 then it will go to state 172, and if random is greater than 667 then it will stay in state 170): ; LOSE (Time over) [Statedef 170] type = S ctrl = 0 anim = 170 velset = 0,0,0 [State 170, 0] type = ChangeState trigger1 = time = 0 trigger1 = Random <= 333 value = 171 [State 170, 1] type = ChangeState trigger1 = time = 0 trigger1 = Random > 333 trigger1 = Random <= 667 value = 172 [State 170, 2] type = NotHitBy trigger1 = Time >= 0 value = SCA time = 1 ;[State 170, 3] ;type = PlaySnd ;trigger1 = Time = 2 ;value = 3,1 ; Lose Game 2 [Statedef 171] type = S ctrl = 0 anim = 171 velset = 0,0,0 [State 171, 1] type = NotHitBy trigger1 = Time >= 0 value = SCA time = 1 ;[State 171, 2] ;type = PlaySnd ;trigger1 = Time = 2 ;value = 3,1 ; Lose Game 3 [Statedef 172] type = S ctrl = 0 anim = 172 velset = 0,0,0 [State 172, 1] type = NotHitBy trigger1 = Time >= 0 value = SCA time = 1 ;[State 172, 2] ;type = PlaySnd ;trigger1 = Time = 2 ;value = 3,1